community_cases


Analysis of 3 case studies using the 7 principles for cultivating communities of practice


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Chapter Abstracts (entire directory)


Abstract

In this chapter we present three community case studies using Wenger, McDermott, & Snyder's (2002) 7 principles for cultivating communities of practice:

1. Design for evolution
2. Open a dialogue between inside and outside perspectives
3. Invite different levels of participation
4. Develop both public and private community spaces
5. Focus on value
6. Combine familiarity and excitement
7. Create a rhythm for the community

The three cases in this chapter provide a close look at how decisions about community design and technologies to support community activities were made and revised. Framing each case using these principles creates a consistent and rich view to help those involved in online and hybrid communities learn from our experiences.

Wenger, E., McDermott, R., & Snyder, W. M. (2002). Cultivating Communities of Practice. Boston, MA: Harvard Business School Press.

Contributors

Family names
Given names
Currie
Sylvia
Delich
Patricia
Stacey
Paul



OUTLINE


Quote

Chapter Map

Objectives

Introduction

Case 1: Cultivating a Community of Instructors Designing, Developing, and Teaching Online Courses

Case 2: SCoPE - an Open, Online Community

Case 3: Educational Technology Users Group

Analysis of Emerging Themes

Summary

Glossary

References



Tags in use space-wide

  1. Africa
  2. British Columbia
  3. CoPs
  4. Commonwealth of Learning
  5. Drupal
  6. E4aDW
  7. East Africa
  8. ICT
  9. India
  10. Innovations in Education
  11. LMSs
  12. PCFs
  13. Pakistan
  14. Web 2.0
  15. Wordpress
  16. access
  17. across the curriculum
  18. archives
  19. assessment
  20. authoring
  21. blended learning
  22. blogging
  23. book project(-s)
  24. bookmarking
  25. case studies
  26. chapter maps
  27. chapters
  28. collaboration
  29. communication
  30. communities of practice
  31. community
  32. contents
  33. contributors
  34. copyright
  35. corporate training
  36. course design
  37. deadlines
  38. decisions
  39. design
  40. digital footprints
  41. disabilities
  42. discussion
  43. discussions
  44. e-portfolios
  45. edits
  46. education
  47. embedding
  48. emerging technologies
  49. engagement
  50. evaluation
  51. feedback
  52. future trends
  53. games
  54. guidelines
  55. identities
  56. identity
  57. implementation
  58. infrastructure
  59. institutions
  60. instructional design
  61. interaction
  62. learning environments
  63. learning management systems
  64. learning objects
  65. learning outcomes
  66. media
  67. meetings
  68. mobile learning
  69. modeling
  70. moodle
  71. motivation
  72. open source
  73. organizational administration
  74. overview
  75. participation
  76. people
  77. processes
  78. product
  79. professional development
  80. quality assurance
  81. read-write web
  82. reflection
  83. second edition
  84. secondary
  85. secondary education
  86. self-expression
  87. social media
  88. social networking
  89. spaces
  90. strategies
  91. students
  92. support
  93. tags
  94. technology management
  95. templates
  96. tertiary education
  97. tools
  98. training
  99. weblogs
  100. wikis

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Created: Jul 2, 2009 7:47 pm
Last revised by: pdelich on: Mar 8, 2010 10:36 am (UTC)
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This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.